THE ART AND MAKING OF STAR WARS THE OLD REPUBLIC Debuts Dec 1st

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The Art and Making of Star Wars: The Old Republic

By Frank Parisi and Daniel Erickson
Foreword by Penny Arcade
11 x 9 ½ in, 160pp, full-color, hardback
ISBN: 9780811875004
$40

Three thousand years before the rise of Darth Vader, an escalating war between the Galactic Republic and the Sith Empire threatens to tear the STAR WARS™ galaxy apart. In the highly anticipated Star Wars: The Old Republic online role-playing game, players will choose their path and immerse themselves in an expansive, imaginative, virtual world created by the BioWare and LucasArts teams. This galaxy and the beings, machinery and scenery that inhabit it all began as ideas and concepts, the best of which are collected in the new book, The Art and Making of Star Wars: The Old Republic.

Telling the story of the game’s development, it goes behind the scenes to chronicle the road that lead to this groundbreaking step forward in online entertainment. In-depth interviews with the team behind the game—including the artists, animators, and the writing and sound departments— illuminate the stunning concept art and final designs within. Intricate character sketches, lush full-color explorations of numerous worlds, and detailed diagrams of the game’s new weapons, starships, and costumes, round out the features that make The Art and Making of Star Wars: The Old Republic the ultimate chronicle of the newest Star Wars experience.

About the Authors
Frank Parisi , former editor at LucasFilm, Ltd., was the co-author of The Art of Star Wars: The Clone Wars, editor of Star Wars Insider magazine, project editor of The Art and Making of Star Wars: The Force Unleashed, and has contributed numerous articles to GamePro and ALARM magazines.

Daniel Erickson is writing director for BioWare’s Austin, Texas studio. He began his gaming career as an intern with Next Generation magazine and is currently lead writer for Star Wars: The Old Republic.

Penny Arcade, equal parts comic and commentary, keeps its finger on the pulse of the game industry, prompting conversation and controversy alike from community members to industry experts. What started as a hobby in 1998 for Jerry “Tycho” Holkins and Mike “Gabe” Krahulik has grown into an online phenomenon serving millions of readers worldwide.